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Solo · FREE PLAY

Nurikabe

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THE PLAYBOOK · XTTAOBAO

How to play Nurikabe

Open Nurikabe, check the instructions and begin a round. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Check the relevant rule before repeating a move. Begin with the solo mode shown on the page. Use the example below to understand a decision.

Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

Read before acting

Read one step at a time and try it on the playing area. Match the instruction to the control you use. Notice the feedback after each input.

Your goal

Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the instructions to see which actions move you towards it. Follow this game’s rules rather than another version’s.

Step by step

  1. Shade sea squares and leave islands white.
  2. Every island contains exactly one clue.
  3. Different islands cannot meet along an edge.
  4. Check puzzle verifies sizes, connectivity and forbidden sea blocks.

Controls

Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Use the control method described here for this activity. Look at the feedback after the action.

A useful example

An island labelled 1 is already complete, so its edge neighbours must be sea. Apply the same reasoning to the position in your own round. Consider the next action carefully.

Watch out for this

Two numbered islands may not merge into one. Check the rule before repeating the action. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.

Common questions

When I return, what is the goal of Nurikabe?

Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.

When I return, how do I control Nurikabe?

Here is the relevant explanation: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.

Before I begin, what example helps explain Nurikabe?

The key detail is this: An island labelled 1 is already complete, so its edge neighbours must be sea.

For a quick reminder, what should I watch out for in Nurikabe?

Here is the relevant explanation: Two numbered islands may not merge into one.

What format does Nurikabe offer?

The key detail is this: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.

Which play mode does Nurikabe use?

For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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